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All armour in Dark Tempus is ablative. Armour grants the wearer a number of additional hits against most types of attack (except firearms). When armour hits are lost it does not affect the character’s health in any way, however that armour will need to be repaired by someone with the relevant skill before being used again. Firearms bypass armour without damaging it.

If your armour is damaged at the end of an event it is assumed that during the break in between games you have taken it to a mechanic and had it repaired.

Armour Type IC Description OC Description Hit Value
Partial Light Light armour is constructed of simple, easy to find materials. It is often employed by those who value speed and manoeuvrablility over simple protection.

Materials: Leather, gambeson, wood.

Coverage: Torso, +2 locations.

1 Hit
Light Light armour is constructed of simple, easy to find materials. It is often employed by those who value speed and manoeuvrablility over simple protection.

Materials: Leather, gambeson, wood.

Coverage: Torso, +4 locations.

2 Hits
Partial Medium Medium armour requires significant investment to construct, and is usually only held by those who put themselves in danger relatively often.

Materials: Metal, Kevlar.

Coverage: Torso, +2 locations.

2 Hits
Medium Medium armour requires significant investment to construct, and is usually only held by those who put themselves in danger relatively often.

Materials: Metal, Kevlar.

Coverage: Torso, +4 locations.

3 Hits
Partial Heavy Heavy armour is difficult to construct and is usually only found on the most combat orientated individuals... or the most paranoid.

Materials: Medium materials that have lights to show 'advanced' parts.

Coverage: Torso, +2 locations.

3 Hits
Heavy Heavy armour is difficult to construct and is usually only found on the most combat orientated individuals... or the most paranoid.

Materials: Medium materials that have lights to show 'advanced' parts.

Coverage: Torso, +4 locations.

4 Hits

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