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The equipment listed here covers items that are available at character creation. There may be items not covered in this listing encountered during play. Additionally the prices given here are the price at character creation, and again may be different in play. Any items that your character has must be physrepped appropriately.

Combat Items[]

Item Description Cost In Credits
Bullet Single use firearm round. 5
Single Shot Firearm A foam dart/disc shooting gun that requires each shot to be loaded individually. 10
Bolt Action Firearm A foam dart/disc shooting gun that contains more than one shot, but must be chambered by the shooter. 25
Automatic Firearm A foam dart/disc shooting gun that uses a power source to reload the firearm without the shooters input. 45
Bow/Crossbow A bow or crossbow with a pull of 30lbs or less. 10
Close Combat Weapon less than 18" in Total Length Any LARP safe weapon/tool physrep that is less than 18" long. 3
Close Combat Weapon more than 18" in Total Length Any LARP safe weapon/tool physrep that is more than 18" long. 10
Stab Safe Close Combat Weapon Any stab-safe LARP weapon, excluding knives or daggers less than 18" long. 15
Rending Weapon Rending weapon use a chain saw type mechanism to destroy armour, weapons, etc. The physrep should reflect this. Using the special ability of this weapon requires expending a power source for each call made. 40
Monoblade Weapon Sharpened on a molecular level, monoblade weapon can bypass armour when their field emitters are powered. Any bladed weapon can be a monoblade with the addition of lights or electronics to the physrep . Using the special ability of this weapon requires expending a power source for each call made. 25
Impact Weapon Impact weapons produce massive electrical charges to incapacitate their targets. Usually a mace or hammer with lights ot electrinic sections. Using the special ability of this weapon requires expending a power source for each call made. 30
Shield A LARP safe shield. 15

Armour[]

Item Description Cost in Credits
Light Armour (per location) Natural materials such as leather, cloth, wood, or crude metals. 2
Medium Armour (per location) Manmade materials such as alloys, Kevlar, or plastics. 4
Heavy Armour (per location) High tech materials , physrepped by incorporating electronics or giving the appearance of being motor assisted., 10

Medical Supplies[]

Item Description Cost in Credits
Bandages (x3) Cloth strips. 3 bandages per purchase. 1
Trauma Treatment Fluid drip, vital sign monitors... everything you need to stabilise a patient, as long as they don't move! 5
Medical Kit (x3) Assorted supplies for critical injuries; stitches, wound pads, etc. 3 medical kits per purchase. 1
Vat Tissue Vat grown skin and organ tissue. Sheets of latex skin work well as a physrep. 10
Sterilising Solution (x3) A liquid or powder to be added to water. Salt works well as a physrep. 3 sterilising solution per purchase. 1
Shock Pads Pads that deliver a charge to the body in the hope of returning life to a deceased patient. 10

Drugs[]

Item Description Cost in Credits
Slow A red liquid that slows the metabolism down to a deep coma-like state, preserving vital functions and organs. 2
Quicken A blue liquid that massively increases the body's healing, fissures knitting back together at an astounding rate. Remarkably painful. 5
Relief (x3) A yellow liquid that acts as a painkiller. 3 doses per purchase. 1
Calm A green liquid that acts as a multipurpose trauma support and painkiller. 2
Shield (x3) A clear liquid that acts as a broad spectrum anti-illness drug that reduces complications during and after surgery. 3 doses per purchase. 1

Science/Mechanical Components[]

Item Description Cost in Credits
Oil Burning Engine An engine that burns oil, turning water into steam in order to provide power. 10
Nox Oil Crude low powered oil. Looks like treacle. 1
Metheum Oil More efficient oil. Looks like cooking oil. 3
Energy Cell A collection of charged cells. Appearences may vary. 9
Fusion Battery Tubular structure storing massive amounts of power. Frequently includes illuminated monitoring systems. 27
Physical Filter These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 1
Chemical Filter These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 3
Charged Particle Screen These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 9
Resonance Cascade These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 27
Contact Switch These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 1
Programmable Switch These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 3
Reactive Program These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 9
Virtual Intelligence (VI) These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 27
Natural Materials These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 1
Manmade/Fabricated Materials These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 3
Advanced Materials These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 9
Molecular Reinforced Materials These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 27
Direct Focus These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 1
Explosive Focus These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 3
Targeted Focus These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 9
Field Emitter These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 27
Biomonitor These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 5
Tissue Replicator These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 15
Accelerated Adaptive Cellular Components (AACC) These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 45
Programmable Retrovirus These components can come in all shapes and sizes. The only requirement is that the more powerful/high tech they are the more powerful/advanced they should look. 135
Adhesive Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 1
Cellular Bonding Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 3
Permanency Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 5
Neutraliser Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 1
Corrosive Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 2
Acid Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 3
Biocides Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 5
Necrotic Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 5
Neurotoxin Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 7
Flammable Fuel Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 2
Explosive Fuel Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 3
Glycolysis Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 3
Solidifier Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 2
Liquefier Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 5
Vaporiser Any chemical components will be issued with your player packs at the event. There is no need to physrep sunstances, though you may wish to have appropriate tools and containers. 7
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